Every panel your server needs on day one — account security, character and item tooling, shops, top-ups, referrals, auctions, live events and a full audit trail — running against your live RF databases, with the menu trimmed to exactly what your staff should see. Hardened at every layer, supported and shipping new modules every week you subscribe.
The same install serves your players, your support team and your owners. Permissions decide who sees what; the menu manager hides the rest so nobody is browsing pages they can't use.
Fewer support tickets, because players fix their own problems.
Read-only lookups for the questions your team gets every hour.
Settings, staff accounts and the paper trail behind every change.
Not a roadmap — every page below is built, shipped and running today. Search it, or filter by who the page is built for.
Standard panels handle passwords and a cash shop. These are the systems built for servers that actually run campaigns, creators and an economy.
Two separate programmes on one engine: streamers and guild leaders.
Player-to-player trading that settles inside the panel, not in Discord DMs.
Packages you edit yourself, paid through the gateways your players already use.
Edit what your GMs would otherwise open a query window for.
Layers players choose, plus screening they never see.
The recurring content that keeps a server's week busy.
Most panels make every server look like the same panel. Yours recolours to match your brand, from a form — no CSS to edit, no files to replace.
A panel you buy once and never hear about again is a panel that stops matching your server. This is the real release history — every entry below is already running on every licensed install, at no extra charge.
Earlier releases on request · every entry above is included with the licence
A control panel holds every account on your server. It is the first thing worth attacking and the last thing you want improvised. Protection is layered, so no single failure exposes the panel.
Junk traffic and automated sign-ups are filtered before they reach a login form. Registration and login both sit behind a challenge, and known anonymising networks are screened at the door.
Guessing a password is not enough, and guessing repeatedly stops working quickly. Sessions are re-keyed the moment a login succeeds, so a session captured beforehand is worthless.
Every form that changes data carries a one-time token checked in constant time, so a malicious page cannot make your admins act on its behalf. Values written into the database are bound as parameters rather than pasted into a query string, and anything shown back on screen is escaped.
The tools to answer whether two accounts are the same person — hardware fingerprints, address history and rename trails — so bans land on the player rather than one throwaway account.
Staff accounts are the other insider risk. Every administrative write is recorded with who did it and when, across ten separate log streams, so a dispute is settled by reading the log rather than guessing.
On DDoS: volumetric attacks are stopped by infrastructure, not by application code — any panel claiming otherwise is selling you something. The panel is hardened against the attacks software can defend against; absorbing a flood is what the reverse proxy below is for.
Quoted separately from the licence, for owners who would rather have the whole stack built than assemble it. Take one or take all three.
A complete, running server — not an archive of files and a wish of luck.
Your real server address stops being public. Players connect to the proxy; the proxy connects to you.
Moving from another panel, or from another host, without losing what you have built.
Built for RF Online private servers on the standard Microsoft SQL Server stack. If your server runs, the panel runs.
| Requirement | Detail |
|---|---|
| Game | RF Online private server — Evolution and comparable builds |
| Database | Microsoft SQL Server, connected to your existing account, world, billing and item databases |
| Hosting | None of your own — the panel runs on our server and is maintained there |
| Payments | Gateway integrations for card, wallet and QR payments, plus a manual approval path |
| Branding | Your logo, colours and server name across the whole panel |
| Onboarding | Connected to your databases for you — your SQL Server needs to be reachable by the panel, which we arrange together |
One licence per server. No per-module pricing, no charge for updates, no rebuild when your server grows.
Message me with your server name and how many staff accounts you need. I'll show you the panel running against a live server before you pay anything.
Already running another panel? Existing accounts, characters and shop data come across at no extra cost — say so when you message. Server builds and the proxy are quoted separately.
Direct on Discord, developer to owner. No ticket queue, no first-line script, no upsell to a support tier.
New modules and improvements land on your install for as long as you subscribe — see what shipped this month. You are never quoted again for a version you already paid for.
Fixes are pushed to every licensed server, not held back for the next release. A vulnerability found on one server is closed on all of them.